POV-Ray : Newsgroups : povray.general : fabric simulation : Re: fabric simulation Server Time
8 Jul 2024 10:53:58 EDT (-0400)
  Re: fabric simulation  
From: Stephen
Date: 8 Jan 2015 13:43:05
Message: <54aecfb9@news.povray.org>
On 08/01/2015 17:33, Mr wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 08/01/2015 08:21, Thomas de Groot wrote:
>>>   From the initial post I got the impression that it was more the cloth
>>> /texture/ that was the subject than the positioning of same. The later
>>> can be achieved without too much work using e.g. Blender or Poser; the
>>> former is - in my view - something much more difficult to achieve,
>>> especially considering the fine details shown in the zoom images of the
>>> fabrics presented in the video. It is not a /simple/ layered texture
>>> using pigment patterns or image patterns. It is something much more
>>> elaborate.
>>>
>>
>> That's what I thought.
>>
>>
>> --
>>
>> Regards
>>       Stephen
>
> Sorry for the off topic drift then. So would this be something similar to the
> cloth shading models that Luxrender and Mistuba offer? from the following page
> it looks like the renderer used for the paper was Mitsuba
>
http://www.mitsuba-renderer.org/devblog/2012/05/mitsuba-used-in-siggraph-2012-technical-papers/
> And since both these renderers are blender centric, you can indeed achieve these
> effects from Blender.
>
>

Get thee behind me...

;-)

I thought it would be more suited for Blender.
Some of the images in your link are the same as in A.D.B.'s. So I guess 
you are right. :-)


-- 

Regards
     Stephen


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