POV-Ray : Newsgroups : povray.general : Volumetric textures : Re: Volumetric textures Server Time
28 Sep 2024 19:43:38 EDT (-0400)
  Re: Volumetric textures  
From: clipka
Date: 6 Jan 2015 11:32:51
Message: <54ac0e33$1@news.povray.org>
Am 05.01.2015 um 06:31 schrieb Anthony D. Baye:

> What I'd like to see is the internal boundaries between transparent and opaque
> parts of the texture.
>
> The way I imagine this happening is that, as you trace along a ray, you sample
> the texture continuously at intervals, until you hit an opaque pixel, or the
> blended result of your previous samples is "reasonably opaque".
>
> this method could even account for things like flaws or air pockets in a
> transparent material without having to resort to a csg object or isosurface.

The way you imagine this happening is /exactly/ how isosurfaces work.

Except that isosurfaces take functions rather than patterns, but this 
minor difference is easily solved by wrapping the patterns in "pattern 
functions".


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