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Le 03/01/2015 10:13, Warp a écrit :
> Anthony D. Baye <Sha### [at] spamnomore hotmail com> wrote:
>> So povray's textures are supposed to be 3D, and indeed the patterns are
>> demonstrably three-dimensional, however they do not seem to be sampled for the
>> inside of an object.
>
>> So I guess my question is: Why not?
>
> POV-Ray renders *surfaces*.
>
Sampling 3D is done with media (and there is three kind of them), inside
surface.
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