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Hi(gh)!
Am 01.01.2015 um 18:35 schrieb clipka:
> Am 01.01.2015 um 13:02 schrieb "Jörg \"Yadgar\" Bleimann":
> Make sure that the scene is translated so that the camera is close to
> <0,0,0>;
O.k., I understand - currently the camera is still at about <6000, 0,
6000> (or so), while Mars sits at the origin.
> the further away you go, the more problematic the bounding
> becomes, as it uses low ("single") precision floating point numbers to
> minimize the bounding tree memory footprint.
May that change in the future? Will there be POV-Ray versions which use
double or even long double floats for bounding?
A smaller epsilon value also sounds tempting...
See you in Khyberspace!
Yadgar
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