POV-Ray : Newsgroups : povray.binaries.images : Cut-off meshes - how to avoid them? : Re: Cut-off meshes - how to avoid them? Server Time
2 Jul 2024 23:54:07 EDT (-0400)
  Re: Cut-off meshes - how to avoid them?  
From: clipka
Date: 1 Jan 2015 12:35:00
Message: <54a58544$1@news.povray.org>
Am 01.01.2015 um 13:02 schrieb "Jörg \"Yadgar\" Bleimann":
> Hi(gh)!
>
> While rendering a new version of my Phobos fly-around movie, I pretty
> soon found that the mesh2 of the Martian moon is cut off on one or,
> sometimes, even on both sides. I tried many settings of overall scaling
> values, even translated the whole Solar System so that Mars and its
> moons were placed close to the origin, thus avoiding extreme coordinate
> values - but whatever I do, the mesh2 is clipped once again (see
> attached image below)!
>
> What can I do to get rid of this?

Make sure that the scene is translated so that the camera is close to 
<0,0,0>; the further away you go, the more problematic the bounding 
becomes, as it uses low ("single") precision floating point numbers to 
minimize the bounding tree memory footprint.


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