POV-Ray : Newsgroups : povray.binaries.images : Toroidal media : Re: Toroidal media Server Time
17 May 2024 16:36:35 EDT (-0400)
  Re: Toroidal media  
From: Thomas de Groot
Date: 8 Dec 2014 04:23:17
Message: <54856e05$1@news.povray.org>
On 8-12-2014 9:53, Le_Forgeron wrote:
> Not clear ? Not extensive, maybe confusing, but seems clear:
>   to cite the wiki:
>
>   With the cylindrical, spherical and toroidal warps you can wrap
> checkers, bricks and other patterns around cylinders, spheres, toruses
> and other objects. In essence, these warps use the same mapping as the
> image maps use.
>
> However it does 3D mapping and some concession had to be made on depth.
> This is controllable by dist_exp (distance exponent). In the default of
> 0, imagine a box <0,0> to <1,1> (actually it is <0,0>,
> <dist^dist_exp,dist^dist_exp>) stretching to infinity along the
> orientation vector. The warp takes its points from that box.
>

Indeed. I understood the meaning :-) but I assumed that the distance was 
to be used /within/ the boundary of the minor radius, so in my trials it 
was always rather small.

Thomas


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