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On 8-12-2014 9:53, Le_Forgeron wrote:
> Not clear ? Not extensive, maybe confusing, but seems clear:
> to cite the wiki:
>
> With the cylindrical, spherical and toroidal warps you can wrap
> checkers, bricks and other patterns around cylinders, spheres, toruses
> and other objects. In essence, these warps use the same mapping as the
> image maps use.
>
> However it does 3D mapping and some concession had to be made on depth.
> This is controllable by dist_exp (distance exponent). In the default of
> 0, imagine a box <0,0> to <1,1> (actually it is <0,0>,
> <dist^dist_exp,dist^dist_exp>) stretching to infinity along the
> orientation vector. The warp takes its points from that box.
>
Indeed. I understood the meaning :-) but I assumed that the distance was
to be used /within/ the boundary of the minor radius, so in my trials it
was always rather small.
Thomas
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