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On 3-12-2014 23:40, eticre wrote:
> Thanks!
> now I relax for 2000 or 3000 years, clouds and stars are my greatest difficulty.
> I'm also looking for an approach via isosurface instead of normal using ridged
> multifractal for terrain elevation, this is my best result
Isosurfaces is an excellent alternative to height_fields indeed although
slower to render. I have not yet tried it for planets as I first wanted
the textures to be right, but ridged multifractals at the core would be
essential. I did a lot of experimentations with isosurface landscapes in
the past and would need to reactivate my memory (and my documentation) a
bit :-)
Thomas
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