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Am 30.11.2014 18:40, schrieb Anthony D. Baye:
> So I guess the question is: Does the emission keyword supercede ambient? should
> the textures in the libraries be updated to reflect that?
Absolutely not - while technically ambient and emission essentially do
the same thing, they reflect two entirely different use cases, which the
previous ambient-only mechanism could not both cater for simultaneously
without different material definitions for radiosity and non-radiosity
scenes.
As a matter of fact, the two have been separated in POV-Ray 3.7 so that
carefully designed textures can now be used for both radiosity and
non-radiosity renders alike without change; the key is to design the
texture to work in a radiosity scene first (for reflective materials
make sure to use a light probe in your testing environment or otherwise
provide some environment to reflect), then add some ambient to lighten
up shadows in non-radiosity renders.
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