POV-Ray : Newsgroups : povray.binaries.images : WIP: mermaid (nsfw) : Re: WIP: mermaid (nsfw) Server Time
8 Jul 2024 09:42:37 EDT (-0400)
  Re: WIP: mermaid (nsfw)  
From: clipka
Date: 13 Nov 2014 09:02:11
Message: <5464b9e3@news.povray.org>
Am 08.11.2014 11:01, schrieb Tim Cook:
> On 2014-11-08 02:19, Thomas de Groot wrote:
>> On 8-11-2014 1:22, Tim Cook wrote:
>>> Looks like all mesh2s exported from Moray have this issue.  Other
>>> interesting thing about PoseRay is it doesn't seem to like quads in .obj
>>> files much, which is a pity because if you want to go back and forth
>>> between things, it's a nuisance having to re-quadrangulate all the
>>> triangles.
>>
>> This is /not/ my experience with Poseray. I model exclusively in
>> Silo-built quads through .obj files and never got a problem. Poser also
>> exports as quads with same smooth workflow. So, something else must be
>> hurting you.
>
> Hmm.  Could be the way PoseRay handles .udo files and Moray exports .pov
> for rendering?  Can work with quads /internal/ to Moray, but pulling the
> ..pov it generates into PoseRay and re-exporting as .udo splits
> everything up.

Well, that's no surprise actually: POV-Ray that can't handle quads, so 
Moray needs to export them as triangles when exporting to .pov. Of 
course, PoseRay stays faithful to the content it reads, making no 
attempt to merge the triangles back into quads.


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