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On 11/10/2014 2:49 PM, MichaelJF wrote:
> "Raiford, Michael" <mra### [at] spammailcom> wrote:
>> Part of a series of renderings I'm doing for my desktop backgrounds on
>> my work computer.
>>
>> err.. rather an isosurface.
>>
>> The checkering of the sphere was actually a pretty simple function
>> (using the contained_by shape to define the sphere.)
>>
>> function {(sin(f_th(x,y,z)*13) * sin(f_ph(x,y,z)*13) * sin(f_r(x,y,z)*15))}
>>
>> The isosurface is then rotated to the proper orientation. :)
>
> Nice work! You should consider an entry at www.cgsphere.com, but you have to
> change the scene a bit due to their conditions.
>
> Best regards,
> Michael
>
Hmm... I might just have to give this a go as a submission. I've gotta
work the parquet floor in somehow, though ...
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