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On 11-11-2014 0:38, s.day wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>> For the time being, a stand-in. Missing rungs is a render issue. This is
>> improved with stochastic rendering, although render time is much
>> increased. I still have to experiment for the best balance.
>
> Do you still get the same issue with focal blur?
>
>> The ground texture itself will not really be changed. It is supposed to
>> be related to so-called 'patterned grounds' in periglacial areas.
>> However, I have now added rocks etc. Maybe more is needed...
>>
>
> Indeed, having googled periglacial I see that something I think does not look
> natural is in fact a very natural phenomenon. If anything compared to the images
> I have just seen your texture is not uniform enough but I realise this is not a
> work aiming at realism.
Interesting isn't? The natural world is full of surprises. My first try
out was more uniform but I did not like that too much so I introduced a
bit of turbulence. I have added rocks randomly but I realise now that I
need to relate them more to the pattern (evalpig is your friend).
>
> I look forward to seeing the next post and being educated further ;-)
I shall endeavour to do that :-)
Thomas
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