Part of a series of renderings I'm doing for my desktop backgrounds on
my work computer.
err.. rather an isosurface.
The checkering of the sphere was actually a pretty simple function
(using the contained_by shape to define the sphere.)
function {(sin(f_th(x,y,z)*13) * sin(f_ph(x,y,z)*13) * sin(f_r(x,y,z)*15))}
The isosurface is then rotated to the proper orientation. :)
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