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On 2014-11-08 02:19, Thomas de Groot wrote:
> On 8-11-2014 1:22, Tim Cook wrote:
>> Looks like all mesh2s exported from Moray have this issue. Other
>> interesting thing about PoseRay is it doesn't seem to like quads in .obj
>> files much, which is a pity because if you want to go back and forth
>> between things, it's a nuisance having to re-quadrangulate all the
>> triangles.
>
> This is /not/ my experience with Poseray. I model exclusively in
> Silo-built quads through .obj files and never got a problem. Poser also
> exports as quads with same smooth workflow. So, something else must be
> hurting you.
Hmm. Could be the way PoseRay handles .udo files and Moray exports .pov
for rendering? Can work with quads /internal/ to Moray, but pulling the
.pov it generates into PoseRay and re-exporting as .udo splits
everything up.
Ah well, I need to go back and do some redesigning on my mermaid and
rebuild it so it has better topology, and improve the mirror-frame and
so forth. End goal is to have something I can rig with a skeleton in
Maya and have a 3D-printing made, though the former needs the mesh to be
absolutely set in stone and I'm not sure if I can manage that with
anything. Always something more to change...
--
Tim Cook
http://empyrean.sjcook.com
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