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On 8-11-2014 1:22, Tim Cook wrote:
> Looks like all mesh2s exported from Moray have this issue. Other
> interesting thing about PoseRay is it doesn't seem to like quads in .obj
> files much, which is a pity because if you want to go back and forth
> between things, it's a nuisance having to re-quadrangulate all the
> triangles.
This is /not/ my experience with Poseray. I model exclusively in
Silo-built quads through .obj files and never got a problem. Poser also
exports as quads with same smooth workflow. So, something else must be
hurting you.
>
> ...anyhow, here's a bit more progress on the project. Render time 17 m
> 26 s in POV 3.7, still entirely done within Moray. Had dumped it out
> and was poking around with things in Maya, but I want to show off what
> Moray is capable of on its own (well, with some intermediating on the
> part of PoseRay to turn the two halves of an unsubdivided mesh into a
> single mesh since Moray can't do that for some reason), maybe inspire
> code-monkeys to care about its potential fate. ^_^;
The results are indeed impressive. A clear signal to the code-monkeys... :-)
[woop?! woop?! woop?!]
Thomas
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