Looks like all mesh2s exported from Moray have this issue. Other
interesting thing about PoseRay is it doesn't seem to like quads in .obj
files much, which is a pity because if you want to go back and forth
between things, it's a nuisance having to re-quadrangulate all the
triangles.
...anyhow, here's a bit more progress on the project. Render time 17 m
26 s in POV 3.7, still entirely done within Moray. Had dumped it out
and was poking around with things in Maya, but I want to show off what
Moray is capable of on its own (well, with some intermediating on the
part of PoseRay to turn the two halves of an unsubdivided mesh into a
single mesh since Moray can't do that for some reason), maybe inspire
code-monkeys to care about its potential fate. ^_^;
--
Tim Cook
http://empyrean.sjcook.com
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