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Le 14-11-05 06:26, Stephen a écrit :
> On 04/11/2014 23:37, Bald Eagle wrote:
>> Stephen <mca### [at] aolcom> wrote:
>>
>>> What does it look like without the isosurfaces?
>>
>> There's not a single isosurface in the scene. I figured it might have
>> something
>> to do with going through the bulb glass, then the lampshade glass, but
>> I get the
>> same effect when I just use a looks_like {sphere}....
>>
>
> It is your mention of Max_Trace that made me think of isosurfaces.
> If you were thinking of Max_intersections. Do you know that PovRay
> reports the current settings and maximum number of intersections in the
> message window?
>
> For instance:
>
> Render Statistics
> Image Resolution 1024 x 768
>
> Pixels: 787456 Samples: 3341776 Smpls/Pxl: 4.24
> Rays: 5439099 Saved: 359357 Max Level: 9/20
>
> Ray->Shape Intersection Tests Succeeded Percentage
>
>
> Max Level: 9/20 means that max_intersections is set to 90 and 9 is the
> largest number Pov found when rendering.
>
>
The Max Level entry is for max_trace_level and always apply. The
presance of any isosurface don't mather.
This mean that, in this case, a single ray can have up to 20 reflections
or refractions before POV-Ray gives up.
There are no messages regarding max_intersections.
max_intersections/all_intersections applys only to isosurfaces that are
part of difference/intersection.
Alain
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