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> Alain <kua### [at] videotronca> wrote:
>> Looks like your shades may not let the light pass through, or maybe the
>> lights are accidently located inside an opaque part of your fixtures.
>
> I have the point light sources moved to the proper positions now, what I need to
> do is give the impression that there is actually a light THERE - not necessarily
> a filament, but that radiating glow that emanates out through the glass.
> My knee-jerk reaction is to incorporate media...
No need for media.
If using radiosity, a look_like sphere, or any shape you may want, with
an emissive finish will do.
Another way would be to use the back side illumination feature. Simply
adding a second value to the diffuse parameter turn that on. (diffuse
0.1 0.7 will diffuse mostly from the back side) Works great with radiosity.
If using photons, beter add photons{pass_through} to the fixture.
...
> Off to make adjustments and render it out again...
>
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