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> Can we make a macro for a box? In which box is formed using 8 vertex?
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>
> Thanks
> Gurwinder Singh Bains
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>
While it can be made, it's much simpler, faster and less prone to errors
to use the box primitive. The face of that box are parallel to the
reference planes. If you want your box in another orientation, you just
need to create is around the origin, rotate it as needed, and translate
it to the desired location, or use the Rotate_Around_Trans macro.
It can also be done using the prism primitive using a 4 sided base. Good
if the "box" you want faces are not parallel to each others.
You can also use a transform matrix if you want to shear your box.
Finaly, if you want to have non-flat faces, you can use an union of 8
bicubic patches or a mesh.
A macro can automate the creation process for those.
Alain
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