On 28-9-2014 17:38, Norbert Kern wrote:
> The second approach circumvents an obvious problem - alpha-mapped objects.
>
> Here a depthmap of the scene is used as a heightfield and objects are placed and
> rotated according to it.
> Obviously there is some room to improvements...
>
I love this one even more. Impressive results indeed and very
interesting alternatives to 'simple' post-processing.
Thomas
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