Built entirely in Moray, which is...probably not the way to go, but it's
what I'm familiar with. As I've been working, I've been thinking of a
number of features the next version of Moray (ha ha) could use that'd
make mesh editing an order of magnitude or so smoother, but wishful
thinking etc.
Lot of tuning/refinement to go before I'll be satisfied with it enough
to consider trying to figure out how to best go about rigging it for
posing in another program, or what.
--
Tim Cook
http://empyrean.sjcook.com
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