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On 23-9-2014 19:54, clipka wrote:
> Can you help me with identifying those textures?
Yes of course.
>
>
>> So the problem might be slightly different from what you were fearing.
>
> Well, what /was/ I "fearing" then? ;-)
Good point indeed :-)
>
> I have no doubt that the Prox Pattern macros are perfectly fine. I
> presume that they just happen to make use of a language construct that's
> broken, which may also be used in (and therefore affect) other materials.
>
> Say, do the vanished non-proxed objects perchance also make use of a
> texture_map?
>
I need to plunge into this and see how the textures are built and are
affected. I'll be back.
Thomas
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