POV-Ray : Newsgroups : povray.binaries.images : Silentium. A last (?) final : Re: Silentium. A last (?) final Server Time
5 Jul 2024 07:43:31 EDT (-0400)
  Re: Silentium. A last (?) final  
From: clipka
Date: 23 Sep 2014 13:54:46
Message: <5421b3e6$1@news.povray.org>
Am 23.09.2014 16:44, schrieb Thomas de Groot:
> On 23-9-2014 16:20, Thomas de Groot wrote:
>> Oh gosh, yes, it is a shadow vanishing trick indeed!
>>
>> I attach the material file of the building. Note that a few elements
>> have been subjected to a proximity pattern. I shall test if /those/
>> render differently; if so, you will get them too but I think that will
>> not be necessary.
>
> Well, I can now say definitively that the culprits are the elements that
> have gone through the proximity pattern mill. However, the strange thing
> is that the shadow of the window sill on the first floor also vanishes
> although no element with a proximity pattern is present there.

Can you help me with identifying those textures?


> So the problem might be slightly different from what you were fearing.

Well, what /was/ I "fearing" then? ;-)

I have no doubt that the Prox Pattern macros are perfectly fine. I 
presume that they just happen to make use of a language construct that's 
broken, which may also be used in (and therefore affect) other materials.

Say, do the vanished non-proxed objects perchance also make use of a 
texture_map?


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