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On 23-9-2014 14:00, clipka wrote:
> Am 23.09.2014 13:10, schrieb clipka:
>> Frankly, I don't have the slightest idea. (*)
>
> Well, now I do have some that's far from slight; see this thread:
>
> news://news.povray.org:119/web.54214e42b2c0e8b8b6820d7a0@news.povray.org
>
> If you examine the shadows in your scene closely, it hits you like a
> hammer (well, at least that's how it hit me): The light source hasn't
> budged an inch - it's the shadows of your pillars, arches and ledges
> that have vanished /entirely/!
>
> Oh bugger.
>
> Could you do me a favor and post the respective material definitions?
> Thanks a lot!
>
Oh gosh, yes, it is a shadow vanishing trick indeed!
I attach the material file of the building. Note that a few elements
have been subjected to a proximity pattern. I shall test if /those/
render differently; if so, you will get them too but I think that will
not be necessary.
Thomas
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Attachments:
Download 'cloister_pievedicadore_pov_mat.inc.txt' (33 KB)
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