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On 23-9-2014 13:10, clipka wrote:
> Am 23.09.2014 10:00, schrieb Thomas de Groot:
>
>> Now I have a question for Clipka!
>> *Why* is the light source moved when rendered with UberPOV???? See the
>> small cut-out from a render with POV-Ray 3.7 and compare. Also the
>> fountain is more lighted using UberPOV...
>
> Frankly, I don't have the slightest idea. (*)
>
> You mind posting the relevant portions of the scene? (light source, plus
> either the architecture or some information about the dimension thereof?)
>
> (* Well, that's not entirely true; my best bet would be that you're
> using area lights and that my stochastic area light handling code is
> buggy; but that would most likely cause a sideways offset of the light
> source. To me the difference in the images looks more like the light
> source is closer to the origin - or as if the POV-Ray 3.7 version used a
> parallel light source where the UberPOV version used a point light source.)
>
No area light is used here (I have it available but is not used in this
scene). Light info is:
#declare Sun_alt = 50;
#declare Sun_azm = -80;
#include "CIE.inc"
#declare SunColor = Blackbody(6500)*2;
#declare SunPosition = <0, 0, -2>*10e4;
#declare SunPosition = vrotate(SunPosition, <Sun_alt, Sun_azm, 0>);
light_source {
<0, 0, 0>
color rgb SunColor
translate SunPosition
parallel
point_at <0, 0, 0>
}
I am trying to get a simplified version of the cloister (only bounding
boxes from Poseray) and put it here as soon as I have made it work...
Thomas
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