Never being satisfied, I made some last changes: I added an extra
pigment_pattern normal to the tiled floor /and/ I rendered with
stochastic antialiasing (render time: 9.5 hours). I believe this subtly
improved the scene.
Now I have a question for Clipka!
*Why* is the light source moved when rendered with UberPOV???? See the
small cut-out from a render with POV-Ray 3.7 and compare. Also the
fountain is more lighted using UberPOV...
Using /exactly/ the same scene code.
Thomas
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