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On 22-9-2014 19:07, LanuHum wrote:
> Thomas,thanks.
> I started understanding your mechanism.
> But, I had an idea to use means of Blender (force field : wind) to do without
> excess mathematical calculations.
> Wind is applied to particles, but there is no realistic bend
> It is necessary to find only the solution of a realistic bend of a trunk of a
> plant also means of Blender
>
Ah yes, that is an idea. Like Stephen suggested, something Poser also
does. Only thing indeed is the bending.
It seems to me, looking at your image, that the rate of bending should
be inverted. What I mean is this: Now, the angle goes from high at the
start to gradually low towards the top, producing a concave-up bending
shape. Could you /invert/ the calculation for this? Thus making a
convex-up bending shape?
Alternatively, can you make the wind power in Blender to increase upwards?
Thomas
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