POV-Ray : Newsgroups : povray.binaries.images : Le Forgeron: experiments : Re: Le Forgeron: experiments Server Time
6 Oct 2024 13:18:24 EDT (-0400)
  Re: Le Forgeron: experiments  
From: clipka
Date: 2 Sep 2014 16:13:08
Message: <540624d4$1@news.povray.org>
Am 02.09.2014 19:28, schrieb LanuHum:
> clipka <ano### [at] anonymousorg> wrote:
>
>> The AA problem is certainly just a side effect of the underlying bug.
>> Most likely the texture computations for the respective sphere sweeps
>> yield a result that is "Not a Number" (NaN, e.g. due to an attempt to
>> take the square root of a negative number or the like) or infinity;
>> anti-aliasing can't digest these values, and comes up with NaN or
>> infinity for the entire pixels.
>>
>> It is only after anti-aliasing, when the value is converted to the 8-bit
>> integer range, that it turns into a sane value (and only because
>> integers don't have values to represent NaN or infinity); on some
>> platforms this value is zero, yielding black, while on other systems it
>> is the maximum possible integer value, yielding white.
>
> Sorry, I at all didn't understand, what to do to me? :( :( :(

Don't worry, there's probably nothing /you/ can do about it anyway; 
apparently there's a bug in Jerome's sphere sweep UV mapping code.


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