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Am 02.09.2014 18:11, schrieb LanuHum:
> 50 sphere_sweep with one material:
> 44 - good, AA - good
> 6 - error: color white, AA off
The AA problem is certainly just a side effect of the underlying bug.
Most likely the texture computations for the respective sphere sweeps
yield a result that is "Not a Number" (NaN, e.g. due to an attempt to
take the square root of a negative number or the like) or infinity;
anti-aliasing can't digest these values, and comes up with NaN or
infinity for the entire pixels.
It is only after anti-aliasing, when the value is converted to the 8-bit
integer range, that it turns into a sane value (and only because
integers don't have values to represent NaN or infinity); on some
platforms this value is zero, yielding black, while on other systems it
is the maximum possible integer value, yielding white.
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