POV-Ray : Newsgroups : povray.unofficial.patches : Is anyone working on a distributed / stochastic / Monte Carlo ray-tracing patch for 3.7? : Re: Is anyone working on a distributed / stochastic /MonteCarloray-tracing = Server Time
27 Apr 2024 18:03:19 EDT (-0400)
  Re: Is anyone working on a distributed / stochastic /MonteCarloray-tracing =  
From: clipka
Date: 1 Sep 2014 15:57:39
Message: <5404cfb3@news.povray.org>
Am 01.09.2014 18:16, schrieb jhu:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 24.07.2014 17:58, schrieb Nekar Xenos:
>>> On Wed, 23 Jul 2014 21:52:32 +0200, clipka <ano### [at] anonymousorg> wrote:
>>>
>>>
>>>> (Actually it's not /that/ much of a coincidence: As a first approach
>>>> at "replacing" radiosity I plan to actually just keep using it but not
>>>> cache the results (plus make sure that the secondary rays shot are
>>>> different each time); and as I want UberPOV to fully support
>>>> non-default brilliance settings, I figured that I might just as well
>>>> add that to POV-Ray's radiosity first... And then one thing led to
>>>> another, and I found myself adding all those fancy finish improvements
>>>> that had been on my agenda for so long...)
>>>>
>>>
>>> You're our hero :)
>>
>> Thanks. Sometimes I am. ;-)
>
> How difficult would it be to adapt this to GPU rendering via OpenCL or CUDA?

Very. At least that's what I still suspect.


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