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Am 28.08.2014 15:44, schrieb Bald Eagle:
> I'm trying to wrap my head around what I should use for camera angle settings
> when I render for a screen with 1366 x 768 resolution. It's unclear to me how
> the camera angle coupled with the render size determines what is visible, and
> what the "correct" proportion should be.
If you specify a camera angle, it directly specifies the horizontal
field of view; the aspect ratio (relative length of the right and up
vectors, which should ideally fit the image aspect ratio) determines the
vertical field of view.
> Also, I've noticed with some of my scene renders that the view looks a little
> restricted. Looking at the real world, I'm able to take in a fairly wide view,
> and when rendering something similar, it has that severely cropped feeling.
>
> I've played with the camera angle, and notice that above a certain value (80-90
> deg as far as I can tell) I start to get a tunnel-like distortion.
Try the ultra_wide_angle camera; I consider it far superior to the
pinpoint projection of the standard perspective camera.
> I have the feeling that I'd need to balance image size, aspect ratio, camera
> angle, and probably add some focal blurring (which I have yet to even try).
One hint for focal blurring: Try to figure out what size an eye's pupil
would be in scene dimenstions, and set the aperture value to something
in that order of magnitude.
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