POV-Ray : Newsgroups : povray.advanced-users : Field of view and aspect ratio : Re: Field of view and aspect ratio Server Time
29 Apr 2024 18:27:14 EDT (-0400)
  Re: Field of view and aspect ratio  
From: clipka
Date: 28 Aug 2014 11:53:28
Message: <53ff5078$1@news.povray.org>
Am 28.08.2014 15:44, schrieb Bald Eagle:
> I'm trying to wrap my head around what I should use for camera angle settings
> when I render for a screen with 1366 x 768 resolution.  It's unclear to me how
> the camera angle coupled with the render size determines what is visible, and
> what the "correct" proportion should be.

If you specify a camera angle, it directly specifies the horizontal 
field of view; the aspect ratio (relative length of the right and up 
vectors, which should ideally fit the image aspect ratio) determines the 
vertical field of view.

> Also, I've noticed with some of my scene renders that the view looks a little
> restricted.  Looking at the real world, I'm able to take in a fairly wide view,
> and when rendering something similar, it has that severely cropped feeling.
>
> I've played with the camera angle, and notice that above a certain value (80-90
> deg as far as I can tell) I start to get a tunnel-like distortion.

Try the ultra_wide_angle camera; I consider it far superior to the 
pinpoint projection of the standard perspective camera.

> I have the feeling that I'd need to balance image size, aspect ratio, camera
> angle, and probably add some focal blurring (which I have yet to even try).

One hint for focal blurring: Try to figure out what size an eye's pupil 
would be in scene dimenstions, and set the aperture value to something 
in that order of magnitude.


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