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On 08/25/2014 04:59 AM, Mr wrote:
>
>> Any effect that can be achieved by tweaking mm_per_unit can also be
>> achieved by tweaking the materials' translucency.
>
> This is great piece of information. should'nt it be added to the documentation,
> right after "The translucency color, which can alternatively be a float,
> determines the strength of the subsurface light transport effect."
>
> So that people don't break the physical accuracy of their whole scenes whenever
> tweaking to compensate isolated anomalies on a per object or per texture basis?
>
> (I don't have editing rights on that page of the documentation wiki)
better?
http://wiki.povray.org/content/Reference:Finish#Subsurface_Light_Transport
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