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On 08/23/2014 04:47 PM, Le_Forgeron wrote:
>
> the smallest tile (such as in 23) provide the limit for the size of the
> calk of all tiles. The inner part, deeper, of other tiles are getting
> uniform entry. At best, the smallest one becomes 100% calk, but a part
> of the other ones remains (unless they have the same depth).
>
> The calk is parallel to the side of the tile, and it appeared on the
> part of the map (so you can have a banded calk around a tile).
>
Thank you for the explanation and hint about banded calk being possible.
I now have a much better understanding our tiling pattern.
As for a more complete update of the tiling.pov example code, I believe
changing the following two lines from :
#write (MapFile, " [",str(V2/TileTypes,5,4)," rgb <", vstr(3,
ThisColor,", ", 0,4),">]\n")
#write (MapFile, " [",str((V2+incre)/TileTypes,5,4)," rgb <", vstr(3,
ThisColor,", ", 0,4),">]\n")
to :
#write (MapFile, " [(",str(V2,0,3),"/",str(TileTypes,0,0),") rgb <",
vstr(3, ThisColor,", ", 0,4),">]\n")
#write (MapFile, "
[(",str(V2,0,3),"+",str(incre,0,3),")/",str(TileTypes,0,0)," rgb <",
vstr(3, ThisColor,", ", 0,4),">]\n")
implements the fractional map indexes you suggested.
Bill P.
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