POV-Ray : Newsgroups : povray.binaries.images : Silentium Wip : Re: Silentium Wip Server Time
5 Jul 2024 08:54:10 EDT (-0400)
  Re: Silentium Wip  
From: Thomas de Groot
Date: 23 Aug 2014 08:27:22
Message: <53f888aa@news.povray.org>
On 23-8-2014 13:32, Jaime Vives Piqueres wrote:
> El 23/08/14 a las #4, Thomas de Groot escribió:
>> After a week of hard work, the next wip.
>>
>
>    Nice improvements: the textures are way better. But I see something
> weird with the checkered floor: looks like if the normal doesn't matches
> the lighting.

I have been wondering about that too. Only light source is the Sun, 
shining directly into the cloister, and reflected from the outside on 
the left side of the image, which is open to a garden in my model. The 
normals seem indeed strange. The bump map is a blurred b/w image where 
black is the gap + bevelling of the tiles and white the tiles 
themselves; bump_size=10.

It seems counter-intuitive to me, but inverting the bump_size seems to 
give the correct result (see image). Somehow, this is the inverse of 
what I /read/ or /understand/ from what is said in Poseray.

> Also, the gap between tiles on the inside floor looks like
> too big.

That is right. At first I interpreted it as a extra decoration, but 
better would be to reduce the gap.

>    Oh, and that nice cluster is really begging for a more dramatic
> lighting (I think Radiosity_OutdoorHQ from rad_def.inc will do the job).

I'll try that indeed.

Thomas


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