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Am 07.08.2014 03:44, schrieb liujg:
> clipka <ano### [at] anonymous org> wrote:
>> I'm rather surprised that you do get transparency at the sides of the
>> door; are you using object geometry for this?
>>
>> The door image does have an alpha channel, but that channel is not used
>> at all: Each and every pixel is fully opaque. There's nothing POV-Ray
>> can do about that.
>>
>> So whatever you did to try and create a partially transparent image, it
>> doesn't seem to work.
> This is my pov
...
> How can I modify it for use the channel.
> Thank you!
I think you didn't get the point: The /image/ doesn't use the alpha
channel it has. To make it work, you have to modify the image you are using.
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