On 2014-07-30 3:34 AM, scott wrote:
>> This picture is from a 2048 game I wrote in VisualWorks Smalltalk using
>> POVRay to render the board and all the tiles. POVRay rendered PNG files
>> of the board and all tiles from 2 to 8196
>
> What happens when you merge two 8192 tiles then?
Right now, the new square turns black . I suppose I should fix that but
it's not a big priority for me.
>
>> The auto-play feature achieves the 2048 tile in about 50% of the games
>> it plays and occasionally (once or twice every ten runs) achieves 4096.
>> I've never seen it get an 8192 tile.
>>
>> I wrote this game as my entry in the Cincom Smalltalk 2048 contest but I
>> plan to make a series of videos about how I wrote the game and
>> rendered it.
>
> I never considered writing an AI player for 2048, but it sounds fun.
>
> What is the rule/algorithm for adding the new tile after each move? Is
> it just placed in a random empty cell? On my version (Android) most
> times I got a 2 but sometimes it gave me a 4.
>
The game just picks a random empty cell and randomly puts a 2 or 4 there.
David
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