> This picture is from a 2048 game I wrote in VisualWorks Smalltalk using
> POVRay to render the board and all the tiles. POVRay rendered PNG files
> of the board and all tiles from 2 to 8196
What happens when you merge two 8192 tiles then? ;-)
> The auto-play feature achieves the 2048 tile in about 50% of the games
> it plays and occasionally (once or twice every ten runs) achieves 4096.
> I've never seen it get an 8192 tile.
>
> I wrote this game as my entry in the Cincom Smalltalk 2048 contest but I
> plan to make a series of videos about how I wrote the game and rendered it.
I never considered writing an AI player for 2048, but it sounds fun.
What is the rule/algorithm for adding the new tile after each move? Is
it just placed in a random empty cell? On my version (Android) most
times I got a 2 but sometimes it gave me a 4.
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