|
![](/i/fill.gif) |
Am 26.07.2014 14:19, schrieb And:
>> This can be fixed however -- and voila: It does provide for pretty neat
>> effects.
>
> I heard that there is an oren-nayar model. Is it something like that? If so, it
> is very good because difference of diffuse model can creat many variety of
> texture. The current pov-ray feature which can do this is not rich. Only
> normal{...} on a texture can work with radiosity.
No... not really. Oren-Nayar started with a physical model of how the
observed effect might be explained, and then derived an exact
mathematical formula from this model.
What I did was start with an existing mathematical formula (which
presumably is just a more-or-less random tweak of the lambertian model),
interpret it as a modulation of the light intensity based on the
incoming light angle, and apply that very same modulation based on the
outgoing light angle as well.
> Brilliance for radiosity is good.
That's why I put it in ;-)
Post a reply to this message
|
![](/i/fill.gif) |