Am 24.07.2014 01:27, schrieb clipka:
> It should be noted that relatively simple scenes with plenty of even
> surfaces are easy prey for the radiosity algorithm, so it is no surprise
> that this new feature's performance compares quite poor with this scene.
The radiosity3.pov sample scene, for instance, already shows some
weaknesses of radiosity; at 800x600 pixels, it takes a good deal of
tweaking to get reasonable quality. For recursion_limit 2, I ended up
with settings that gave a rendering speed of 5517 pps.
The other image shows what the new UberPOV patch can do without any
serious tweaking at 5714 pps.
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