POV-Ray : Newsgroups : povray.binaries.images : Stochastic Global Illumination : Re: Stochastic Global Illumination Server Time
8 Jul 2024 07:19:52 EDT (-0400)
  Re: Stochastic Global Illumination  
From: clipka
Date: 23 Jul 2014 19:51:06
Message: <53d04a6a@news.povray.org>
Am 24.07.2014 01:27, schrieb clipka:

> It should be noted that relatively simple scenes with plenty of even
> surfaces are easy prey for the radiosity algorithm, so it is no surprise
> that this new feature's performance compares quite poor with this scene.

The radiosity3.pov sample scene, for instance, already shows some 
weaknesses of radiosity; at 800x600 pixels, it takes a good deal of 
tweaking to get reasonable quality. For recursion_limit 2, I ended up 
with settings that gave a rendering speed of 5517 pps.

The other image shows what the new UberPOV patch can do without any 
serious tweaking at 5714 pps.


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