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Am 13.06.2014 05:49, schrieb Cousin Ricky:
> When trying to model water with media absorption a few years ago, I noticed that
> deep water always trended toward the exact hue of the blue phosphor. I
> suspected very strongly that this was not just a coincidence.
>
> Further testing with both media absorption and fade_color confirmed my
> suspicion. With tricolor rendering, transparent objects with colored interiors
> show a bias towards the most prominent primary color. For example, yellow
> materials with even a slightly orange fade_color tend strongly towards red, and
> materials with a chartreuse or aqua fade_color tend strongly toward phosphor
> green.
Yup. That's exactly why I want a patched version of POV-Ray with
spectral rendering. Still a way to go though - my plan is to refactor
the hell out of POV-Ray until spectral rendering is just a matter of
plugging in a different data type for colour handling.
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