POV-Ray : Newsgroups : povray.binaries.images : Peeling paint texture : Re: Peeling paint texture Server Time
6 Oct 2024 04:10:42 EDT (-0400)
  Re: Peeling paint texture  
From: Paolo Gibellini
Date: 4 Jun 2014 07:32:00
Message: <538f03b0@news.povray.org>
>Thomas de Groot  on date 22/05/2014 10.19 wrote:
> For a new scene, I have been working on a peeling paint texture. What do
> you think?
>
> Thomas
Nice texture, It remembers somehow the one I used for an old IRTC entry. 
My start point was a tutorial of Alex Ivanov (the link seems to be no 
longer active).
;-)
Paolo

-----

#declare t_stone=texture{
	pigment{
         granite
         color_map {
            [0.0 rgb<0.67, 0.50, 0.32>]
            [1.0 rgb<0.94, 0.88, 0.79>]
         }
         turbulence 0.75
         ramp_wave
         scale  0.01
	}
}

#declare t_grunge_wall=	texture{pigment{color rgbt <0.8,0.8,1,1>}}
	texture{
	    pigment {
	        granite
	        color_map {
	            [0.0 rgbt <0.60, 0.60, 0.60, 0.005>]
	            [0.4 rgbt <0.70, 0.70, 0.70, 0.007>]
	            [0.5 rgbt <0.70, 0.70, 0.70,1>]
	            [0.6 rgbt <0.50, 0.50, 0.50,1>]
	            [1.0 rgbt <0.60, 0.60, 0.60,1>]
			}
		}
		normal{
			granite 1.2
		}
	}
	texture{
	    pigment {
	        granite
	        color_map {
	            [0.0 rgbt <0.60, 0.55, 0.50, 0.005>]
	            [0.4 rgbt <0.70, 0.60, 0.50, 0.007>]
	            [0.5 rgbt <0.70, 0.65, 0.60,1>]
	            [0.6 rgbt <0.50, 0.45, 0.40,1>]
	            [1.0 rgbt <0.60, 0.55, 0.50,1>]
			}
		}
		normal{
			granite 0.6
		}
		rotate 20*z
		scale 0.1
	}

#declare t_grunge_moss=texture{
	pigment{
		bumps
         color_map {
             [0.0 rgbt <0.11, 0.29, 0.02, 0.31>]
             [0.4 rgbt <0.03, 0.15, 0.00, 0.32>]
             [0.45 rgbt <0.03, 0.20, 0.00, 0.32>]
             [0.5 rgbt <0.11, 0.25, 0.00, 1>]
             [0.6 rgbt <0.03, 0.19, 0.08, 0.8>]
             [1.0 rgbt <0.11, 0.29, 0.02, 0.9>]
		}
		turbulence 1.5
	}
	normal {
		bumps 0.6
		turbulence 1.5
	}
	scale .04
}

#declare t_final=	texture{t_stone}
			texture{t_grunge_wall}
			texture{t_grunge_moss}


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