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>Thomas de Groot on date 22/05/2014 10.19 wrote:
> For a new scene, I have been working on a peeling paint texture. What do
> you think?
>
> Thomas
Nice texture, It remembers somehow the one I used for an old IRTC entry.
My start point was a tutorial of Alex Ivanov (the link seems to be no
longer active).
;-)
Paolo
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#declare t_stone=texture{
pigment{
granite
color_map {
[0.0 rgb<0.67, 0.50, 0.32>]
[1.0 rgb<0.94, 0.88, 0.79>]
}
turbulence 0.75
ramp_wave
scale 0.01
}
}
#declare t_grunge_wall= texture{pigment{color rgbt <0.8,0.8,1,1>}}
texture{
pigment {
granite
color_map {
[0.0 rgbt <0.60, 0.60, 0.60, 0.005>]
[0.4 rgbt <0.70, 0.70, 0.70, 0.007>]
[0.5 rgbt <0.70, 0.70, 0.70,1>]
[0.6 rgbt <0.50, 0.50, 0.50,1>]
[1.0 rgbt <0.60, 0.60, 0.60,1>]
}
}
normal{
granite 1.2
}
}
texture{
pigment {
granite
color_map {
[0.0 rgbt <0.60, 0.55, 0.50, 0.005>]
[0.4 rgbt <0.70, 0.60, 0.50, 0.007>]
[0.5 rgbt <0.70, 0.65, 0.60,1>]
[0.6 rgbt <0.50, 0.45, 0.40,1>]
[1.0 rgbt <0.60, 0.55, 0.50,1>]
}
}
normal{
granite 0.6
}
rotate 20*z
scale 0.1
}
#declare t_grunge_moss=texture{
pigment{
bumps
color_map {
[0.0 rgbt <0.11, 0.29, 0.02, 0.31>]
[0.4 rgbt <0.03, 0.15, 0.00, 0.32>]
[0.45 rgbt <0.03, 0.20, 0.00, 0.32>]
[0.5 rgbt <0.11, 0.25, 0.00, 1>]
[0.6 rgbt <0.03, 0.19, 0.08, 0.8>]
[1.0 rgbt <0.11, 0.29, 0.02, 0.9>]
}
turbulence 1.5
}
normal {
bumps 0.6
turbulence 1.5
}
scale .04
}
#declare t_final= texture{t_stone}
texture{t_grunge_wall}
texture{t_grunge_moss}
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