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On 24/05/2014 15:11, Thomas de Groot wrote:
> On 24-5-2014 15:01, Stephen wrote:
>> Well it is a texture and it looks great in your hospital image.
>> We cannot expect lifting and curling of a surface to be more than an
>> impression unless the surface is actually uneven. Normals help but
>> shadows and edges give the game away.
>> Your texture works perfectly in your dilapidated hospital.
>>
>>
> Indeed. And yet, as I constantly compare the image with the original, I
> feel the need for curling edges, especially where you expect their
> shadows to be. I would like to go beyond the texture.
>
> Maybe I should do something with EvalPig()... I am stuck, no doubt about
> it :-)
>
I don't see how it can be faked. The Mesh route is too mich, I think.
Do you think that it would be possible to throw triangles at it using trace?
--
Regards
Stephen
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