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On 24-5-2014 15:01, Stephen wrote:
> Well it is a texture and it looks great in your hospital image.
> We cannot expect lifting and curling of a surface to be more than an
> impression unless the surface is actually uneven. Normals help but
> shadows and edges give the game away.
> Your texture works perfectly in your dilapidated hospital.
>
>
Indeed. And yet, as I constantly compare the image with the original, I
feel the need for curling edges, especially where you expect their
shadows to be. I would like to go beyond the texture.
Maybe I should do something with EvalPig()... I am stuck, no doubt about
it :-)
Thomas
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