It is maybe a bit too soon, but I would like to show what the texture is
presently used for.
I have taken as a working basis a photograph by Urbex (Urban
Exploration) photographer Daanoe (http://www.daanoe.nl/en/): German
Hospital aka Red.
The scene is heavily under construction, not in the least because
degradation of structures is quite difficult to achieve in a natural
looking way.
Staircase, outside pavement, and outside wall, are macros by Chris B.
The building is mesh2 using Silo.
Thomas
Post a reply to this message
Attachments:
Download 'urbex.png' (567 KB)
Preview of image 'urbex.png'
|