POV-Ray : Newsgroups : povray.general : Calculate this pixel first : Re: Calculate this pixel first Server Time
6 Oct 2024 08:51:27 EDT (-0400)
  Re: Calculate this pixel first  
From: Le Forgeron
Date: 10 May 2014 09:53:13
Message: <536e2f49$1@news.povray.org>
Le 08/05/2014 22:09, Alain nous fit lire :
> Le 14-05-07 02:21, FNH a écrit :
>> Surely a quick-mosaic render covers this for you. You get an early
>> idea of how
>> the whole page hangs together.
>>

In 3.7, you can play with +RP, +BS, +WT and +RS


> http://wiki.povray.org/content/Reference:Tracing_Options

With enough threads in parallel, and small enough block, by jumping over
blocks, you can get some global overview of your whole picture, even
without mozaic preview.

Enough threads, so that at least one would not get stuck in your slow
blocks.

Using a pattern (+RP) which start at other extremities (for instance
+RP4 starts both left and right side and go toward center), you can get
more than one area in progress at once.

Jumping blocks (with +RS7), it will take 7 "passes" over the whole
picture, so you have an overview as soon as 1/7 of the picture is done.

And the size of block (+BS) can of course be adjusted.


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