POV-Ray : Newsgroups : povray.general : Odd visual distortion / artefacts with different scalings and orientaions : Re: Odd visual distortion / artefacts with different scalings and orientaio= Server Time
6 Oct 2024 09:10:53 EDT (-0400)
  Re: Odd visual distortion / artefacts with different scalings and orientaio=  
From: James Holsenback
Date: 5 Mar 2014 10:34:28
Message: <53174404$1@news.povray.org>
On 03/05/2014 10:28 AM, Cousin Ricky wrote:
> Bald Eagle <cre### [at] netscapenet> wrote:
>> OK,  I'm following your reasoning here, but I'm seriously doubting
>> that's _really_ the case since the vertical cylinders show up, and the
>> horizontal one is GONE. The bloody thing's a foot in diameter!
>> And why would SOME grid lines show up (shouldn't they all be the same
>> pixel width?) and others not?  It's just ... odd.
>
> It's hit or miss.  An object can be really small, but it will be traced if it
> just /happens/ to be in the right spot.  That's why many of the grid lines
> showed up even though they are very narrow; the shear number of grid lines
> practically insures that a bunch of them will be hit by the ray tracing
> algorithm.

agreed ... for what it's worth uberpov +am3 /can/ be helpful, but in the 
end it's all about viewing angle and distance


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