POV-Ray : Newsgroups : povray.general : Odd visual distortion / artefacts with different scalings and orientaions : Re: Odd visual distortion / artefacts with different scalings and orientaions Server Time
6 Oct 2024 08:56:54 EDT (-0400)
  Re: Odd visual distortion / artefacts with different scalings and orientaions  
From: Le Forgeron
Date: 4 Mar 2014 15:52:16
Message: <53163d00$1@news.povray.org>
Le 04/03/2014 21:18, Bald Eagle nous fit lire :
> //camera {location <15*8*Feet, 8*Feet, 14*8*Feet> look_at  <8*Feet,
> 0*Feet, 14*8*Feet>}
> // Layout lines
> cylinder {<4*8*Feet, 0, -8*Feet>, <4*8*Feet, 0, 26*8*Feet>, 6 material
> {Layout} }
> cylinder {<8*8*Feet, 0, -8*Feet>, <8*8*Feet, 0, 26*8*Feet>, 6 material
> {Layout} }
> cylinder {<21*8*Feet, 0, -8*Feet>, <21*8*Feet, 0, 24*8*Feet>, 6 material
> {Layout} }
> cylinder {<-8*Feet, 0, 14*8*Feet>, <46*8*Feet, 0, 14*8*Feet>, 6 material
> {Layout} }

How do you zoom-out ?

If adjusting Feet, notice the radius of cylinder are not function of Feet.


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