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On 02/03/14 10:18, Le_Forgeron wrote:
> Le 02/03/2014 11:08, FNH nous fit lire :
>> In the following scene I expect the white sphere to show a hint of red or green
>> across its surface, thrown up by the nearby objects. Can anyone tell me what
>> I've misunderstood about diffuse? Is there something that needs to be added to
>> the sphere's texture?
>
> Study the scene radiosity/cornell.pov
>
> (from the delivered scenes with povray)
>
As Le Forgeron hinted, it's not additions to texture you need, but
radiosity. Add the following into your global_settings:
radiosity{
pretrace_start 0.04
pretrace_end 0.01
count 200
recursion_limit 3
nearest_count 10
error_bound 0.5
}
John
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
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