> Alain <kua### [at] videotron ca> wrote:
>
>>
>> Any object in a light_group WILL cast shadow for lights that are outside
>> of it's group. If the object can cause any colouration of that light,
>> the cast shadow will get coloured accordingly.
>>
>> The solution can be as easy as setting no_shadow for those objects.
>>
>
> No luck. That looked very promising! however no_sdhadow makes obj 2 surface
> fully opaque regardless of filter and transmit parameters. here's the thing: I
> need to see through obj 2 surface.
>
>
>
>
That's NOT normal. The no_shadow attribute should have absolutely no
effect on any object appearance, it just prevent it from casting any shadow.
Can you post a sample displaying your isue?
Alain
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