>
> The way this macro works is by encapsulating the emitting media in a local
> sphere with intervals 2 and samples 10, 100, which avoids some of the issues I
> have experienced with global atmospheric media, in terms of undesired
> interactions and render time. I will inspect the link you sent further, however.
>
Again me!
Ok, I have clean up the code and here is an example of the fake glow
(sphere encapsuled in another sphere). Source is in p.t.scene-file under
/fake glow/ subject.
Lionel.
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