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>> While I am waiting for the latest iteration of the renders for the
>> macros I am
>> refurbishing now, I decided to dust off an old experiment I did from
>> 2011, that
>> being using media to emulate the Glows in MegaPov.
>>
>> The different methods aren't perfect yet, but they aren't too horrible
>> either.
>> I am making Glow types which are intended to not only emulate, but
>> expand on the
>> initial offerings of MegaPov.
>>
>> I will upload the responsible macros when I polish up the attenuation
>> a bit.
>>
>> Ian
>>
> Why do not use a little trick, put your scene in a big hollow sphere.
> This is the method use for the image which here is the link
>
>>
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.51cea112203a6891916440570%40news.povray.org%3E/camera1a1.jpg?ttop=391615&toff=150
>>
>
> Lionel.
>
I mean a sphere like this:
sphere {
0, 5000
hollow
texture {SpherePigment}
interior {ior Sphere_Ior}
}
The interior is very important to obtain the glow effect.
Lionel.
--
Do not judge my words, judge my actions.
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